aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa
aa aa ab aa ab ab ac ab ac ab ac ab ac ad ac ad ac ab ac ab ac ab ae ab aa aa
aa ab aa ad af ag ah ag ah ag ah ag ai ab aj ab ak ag ah ag ah al ad ac ad aa
aa aa ab ad am ah ah ah an ah ah ah ah al ab ae ab ao ap ah ah ai ab aj ad aa
aa aa aa ad am ah ah ah ah ah ah ah ah ah al ab af ah ah aq ah ah ar ab ad aa
aa aa ab ad am ah ah ah ah ah ah ah ah ah ah ag ah ah ah ah ah ai ab ac ad aa
aa aa aa ad ao ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah as ai ad aa
aa aa ab ad am ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah at au av aw aw
aa ab aa ad am ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ai aa ad aa
aa aa aa ab am ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah al ad aa
aa ae ad af ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ai ad aa
aa aa ax ao ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah av ai ad aa
aa ay az ah ah ah ah ah ah ah ah ah ah aA ah aA av ah ah ah ah ai ab aj ad aa
aa ab ak ah ah ah ah ah ah ah ah ah ai ab aj ab ad ao ah ah ah ah ar ab ad aa
aa ac ad ao ah ah ah ah ah ah ah ah ah al ad ac ad am ah ah ah ai ab ae ab aa
aa aB ab am ah ah ah ah ah ah ah ah ah ai ab aB ab am ah ah ah ah ar ab aa aa
aa am ag ah aC aD aE ah ah ah ah ah ah ah ag ah ag ah ah ah ah aF ab aa ab aa
aa am ah ah ah aG aH ah ah ah ah ah ah ah ah ah ah ah aI ah ai ab ae ab aa aa
aa am ah ah aJ aK ah ah ah av ah av ah aA ah ah ah ah ah ah ah al ad aa aa aa
aa am ah ah ah ah ah ah aL ab aj ab aj ab am ah ah ah aA ah aA aL ab aa aa aa
aa ak ah aA ah aA ah aF ab aa ab aa ab ay ah ah ah ai ab aj ab aa aa aa ab aa
aa ab aB ab aB ab aj ab aa ab aa ab aa ab ak ah aA ah ar aa aa ab aa aa aa aa
aa af aM ag ah al ab aa aa aa ab aa ae aa ab aj ab aj aa aa aa aa aa aa ad aa
aa ak aN aA aO aA ar ad aa ab aa ab aa ab aa ab aa ab aa ab ae ab aa ab ad aa
aa ab aj ab aj ab aa ab ad ae ab ae ab ae ab aa ab ae ab ae ab aa ab aa ab aa
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa

:def
monster=Ant
monster=Spider
:a
pix hills/hills_n4.png
walk 0
:aa
pix hills/hills_n4.png
walk 0
:ab
pix hills/hills_center.png
walk 0
:ac
pix hills/hills_s2.png
walk 0
:ad
pix hills/hills_n_center.png
walk 0
:ae
pix hills/hills_n4_double.png
walk 0
:af
pix hills/hills_e2.png
walk 0
:ag
pix hills/hills_s.png
walk 1
:ah
pix grass.png
walk 1
:ai
pix hills/hills_w.png
walk 0
:aj
pix hills/hills_n3.png
walk 0
:ak
pix hills/hills_n2_w.png
walk 0
:al
pix hills/hills_w2.png
walk 0
:am
pix hills/hills_e.png
walk 0
:an
pix house.png
walk 0
Action
if var have_attacked_house
end
endif
if question You see a house, with a large snake sunning itself in front. A farmer yells curses at the snake from a window. Attack?
if attack snake
info With the snake dead, the farmer thanks you,
info hands you a pile of gold coins, then runs to the safety of the town.
info Taken: 50 gold.
give gold 50
set have_attacked_house = 1
endif
endif
:ao
pix hills/hills_e_double.png
walk 0
:ap
pix grass.png
walk 1
if var light_healing_potion_level1.txt_0 = 0
addpix items/light_healing_potion.png
endif
Action
#testing
if var light_healing_potion_level1.txt_0 = 0
if find "light healing potion" a
set light_healing_potion_level1.txt_0 1
else
end
endif
endif
delpix items/light_healing_potion.png
:aq
pix large_shrub.png
walk 0
:ar
pix hills/hills_n3_e.png
walk 0
:as
pix hills/hills_s.png
walk 1
Action
set town_enter_from = 1
:at
pix grass.png
walk 1
Action
set town_enter_from = 0
:au
pix town.png
walk 1
Action
if var town_enter_from = 1
	move town.txt 11 1
	hero hero_s
else
	move town.txt 1 9
	hero hero_e
endif
:av
pix hills/hills_n_double.png
walk 0
:aw
pix hills/hills_n_s.png
walk 0
:ax
pix hills/mine_n.png
walk 1
Action
move level2.txt 4 8
hero hero_s
:ay
pix hills/hills_n3_w.png
walk 0
:az
pix hills/mine_s.png
walk 1
:aA
pix hills/hills_n.png
walk 0
:aB
pix hills/hills_e_w.png
walk 0
:aC
pix tree_left2.png
walk 1
:aD
pix tree_center2.png
walk 0
:aE
pix tree_right2.png
walk 1
:aF
pix hills/hills_n2_e_double.png
walk 0
:aG
pix double_tree2.png
walk 0
:aH
pix small_tree_right.png
walk 1
:aI
pix grass.png
walk 1
if var gold_level1.txt_0 = 0
addpix items/gold.png
endif
Action
if var gold_level1.txt_0 = 0
if find "gold" 5
set gold_level1.txt_0 1
delpix items/gold.png
endif
endif
:aJ
pix stones.png
walk 1
:aK
pix small_tree_bottom.png
walk 1
:aL
pix hills/hills_n2_e.png
walk 0
:aM
pix mixed_flowers.png
walk 1
:aN
pix small_flowers.png
walk 1
:aO
pix small_blue_flowers.png
walk 1
